The phrase identifies a subset of cell video games particularly designed for brief, frequent play classes. These titles typically characteristic easy mechanics, intuitive interfaces, and don’t demand important time funding or strategic complexity. For instance, take into account titles involving puzzle fixing, easy arcade motion, or useful resource administration with minimal dedication required.
The importance of those readily accessible diversions lies of their capability to supply fast leisure and leisure. Their widespread attraction and ease of entry contribute to their reputation, typically serving as a typical entry level into the broader gaming panorama. Traditionally, comparable gaming experiences existed in arcades and on early cell units, evolving in complexity and presentation with developments in know-how.